International Journal of Something , ISSN: XXXX-XXXX
Vol. X, Issue X, pp: (1-4), Month-2021
Virtually Human–Computer Interaction: Exploring Semantic Significance of Human–Computer Interaction in 3D Worlds
S.O. Meone1, D.J. Weaver2 , A.N. Other3
1University of X 2SymbolSpin.com 3University of Y
Abstract: A popular human–computer interaction module -[name of module]- is reimagined for use in virtual worlds,
refining and enhancing both linear and non-linear learning and supporting [discipline related goals]...
Keywords: Virtual environment; Virtual reality; Augmented reality; Mixed reality; Social practice,
IVAs, Serious games, Immersive virtual environments, Learning assessment, Education, Simulation, Competency-oriented training,
Virtual worlds, Games, MUVE, MMOG, Human–Computer Interaction...
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Human–Computer Interaction Symbols Story
Human–Computer Interaction Symbol Ideas Story
Within the Four Rivers project flow this focus constitutes Part 2: Virtual Worlds, building upon the work of Part 1: Semiotics. Part 3: Framing and Part 4: AI further consolidate detailed thinking around the topic of human–computer interaction, traversing analysis, synthesis, thesis and praxis and forming a robust launch pad for consideration of the future of human–computer interaction as a discipline.